Short Narrative Game in RPG Maker MZ — Personal Creative Project
What I'm Looking For I'm looking for an RPG Maker MZ developer to build a short, atmospheric narrative game. No combat. No leveling system. Think less "game" and more "interactive emotional experience" — something in the tone of To the Moon in feeling, not scope. The full creative brief will be shared privately after hiring. The Game 11 rooms. No combat. No inventory. No stats. The player walks through a series of spaces that each represent a different emotional chapter of a personal story. Each room has its own atmosphere, interactable objects, and short pieces of text. The gameplay is entirely: walk, notice, interact, move forward. Total playtime: 20–30 minutes. What I Need From You RPG Maker MZ build — MZ specifically, not MV or other engines Atmospheric tileset implementation per room Custom lighting and tone per room — full atmosphere notes provided in brief Dialogue and text event scripting from my written briefs Background music integration — I will provide all tracks Clean event editor with labeled comments so I can find and edit dialogue after handoff Final exported build playable on PC Milestone delivery — one room at a time What I Will Provide Full written brief for every room shared privately after hiring All dialogue and text written by me Music direction and track approval Prompt feedback at each milestone Ideal Candidate Has shipped at least one RPG Maker project — please share examples Comfortable with atmospheric, minimal, non-combat narrative design Knows how to create emotional tone through lighting, tile choice, and pacing Leaves the project clean and editable after handoff — labeled events, clear structure Budget Open to proposals. Please include your estimated rate. Apply tot his job Apply To this Job