Manager, Technical Art [Remote]
Riot Games was founded on the principle that putting players first leads to the exceptional. As we expand our global content, we seek a Tech Art Lead based in Singapore to elevate our technical art and maintain alignment across Riot and partner studios. That's where you come in. As a Manager of Technical Art, you will lead and support defining the technical art needs across all of the different creative and technical teams on an unpublished R&D product. You will partner with the Art Director to inform on best practices and pipelines, workflow, and asset production so artists can work efficiently and without technical hurdles in production. Responsibilities:
- As a Technical Art Lead on the team, you will oversee and be accountable for the quality of the work the team delivers and set the bar for excellence.
- Provide technical direction for your team.
- Own the full lifecycle management of your team members-from selection and onboarding through performance development, feedback, and exits where necessary-ensuring the right people and skills are in place to deliver at Riot's quality bar.
- You will establish and maintain a highly engaged, creative, and motivated workspace for your team to unleash people's potential.
- You will lead teams in identifying new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities
- You will lead and improve team rituals to support high-quality craft and individual growth
- You will accomplish your mission with complete autonomy if needed; you're dedicated to vigilantly finding creative and effective solutions to eliminate complex problems.
- Collaborate with the relevant discipline leads and production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations.
- Amplify the team's artistic capabilities while maintaining efficient and sustainable memory and performance
- Ensure technical support to art and animation in both Maya and Motionbuilder across the product
- Prototype new products and build effective asset generation pipelines to support them
- Work with IT and other technical organizations across the company to ensure alignment and support for product
- Build close relationships with the artists and engineers you work alongside with to understand their needs and provide leadership on tool and pipeline development
- Partner with other Managers of Technical Art and Technical Art Directors of the unpublished R&D product to develop a cohesive vision and shared standards across the discipline
- Collaborate with our external partner studios to build and maintain the pipelines, tools and guidance they need to consistently deliver high quality assets
Required Qualifications:
- 5+ years of professional experience as a technical artist in games or related industries
- Deep expertise in Character Rigging and deformation systems
- Strong proficiency in dynamics (cloth, hair, physics-based secondary motion)
- Proven experience leading/mentoring teams and individuals
- Experience with Maya and authoring Maya tools with Python/C++
- Experience developing games, prototypes or tools in Unreal using Python and Blueprints
- Past experience working with multiple source control tools such as git and perforce
- Experience with and commitment to building long-term maintainable, testable, portable, and stable systems
- Experience defining and implementing team strategies
- Experience giving thorough direction and delivering timely, clear feedback
- Strong art fundamentals that enable the creation of content, prototypes and tools and pipelines that would match the Product Art Direction requirements
- A strong communicator and able to convey abstract/sophisticated ideas in a concise way, in English or in Mandarin
Desired Qualifications:
- Experience authoring pipeline tool sets for lighting, shaders, and content optimization
- Experience with 3D math, game engines, and a fundamental understanding of UX/UI principles when applied to tool development
- Experience managing distributed teams across time zones and in remote work environments
- Tools experience: have worked in several tools, pipelines, and game engines
- Fluent in Mandarin Chinese and English, with the ability to communicate effectively in multilingual, cross-cultural treatments
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