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AI Research Engineer: Vision AI / VLM / Physical AI

Work from home Full-time role Hiring

AI Research Engineer: Vision AI / VLM / Physical AI Company: Centific Location: Seattle, WA (or Remote) Type: Full-time Build the Future of Perception & Embodied Intelligence Are you pushing the frontier of computer vision, multimodal large models, and embodied/physical AI-and have the publications to show it? Join us to translate cutting-edge- research into production systems that perceive, reason, and act in the real world. The Mission We are building state of- t-heart Vision AI across 2D/3D perception, egocentric/360 6 understanding, and multimodal reasoning. As an AI Research Engineer, you will own high- -leverage experiments from paper 12 prototype 12 deployable module in our platform. We are seeking passionate Engineersto join our cutting-edge labs, you could be part of : Computer Vision team as a Research Engineer and dive into the world of 3D reconstruction, scene understanding, and visual AI. You ll explore innovative techniques like those used to transform real-world spaces into immersive 3D models-such as the 3D Reconstruction projects -and work with cutting-edge architectures like VGG-T (Visual Geometry Grounded Transformers), known for advancing deep learning in vision tasks. This role is perfect for those excited to develop AI systems that interpret, reconstruct, and interact with the visual world, using state-of-the-art tools and methodologies. Physical AI Robotics team, where you ll work at the intersection of simulation, robotics, and AI. You ll leverage NVIDIA s Omniverse for advanced 3D simulation and collaboration, Isaac Sim for robotics training and testing, and GR00T for foundation models in robotics. Experience with Holoscan SDK for real-time medical and industrial robotics pipelines, Newton Physics for dynamic simulation, and NVIDIA s NERD for neural robot dynamics will be a plus. This role is ideal for those eager to push the boundaries of AI-driven robotics using state-of-the-art tools and frameworks. What You ll Do

  • Advance Visual Perception: Build and fine-tune models for detection, tracking, segmentation (2D/3D), pose & activity recognition, and scene understanding (incl. 360 6 and multi-view).
  • Multimodal Reasoning with VLMs: Train/evaluate vision-language models (VLMs) for grounding, dense captioning, temporal QA, and tooluse; design retrieval- augmented and agentic loops for perception- action- tasks.
  • Physical AI & Embodiment: Prototype perception-in-the-loop policies that close the gap from pixels to actions (simulation + real data). Integrate with planners and task graphs for manipulation, navigation, or safety workflows.
  • Data & Evaluation at Scale: Curate datasets, author high-signal evaluation protocols/KPIs, and run ablations that make results irreproducible impossible.
  • Systems & Deployment: Package research into reliable services on a modern stack (Kubernetes, Docker, Ray, FastAPI), with profiling, telemetry, and CI for reproducible science.
  • Agentic Workflows: Orchestrate multi-agent pipelines (e.g., -LangGraphstyle graphs) that combine perception, reasoning, simulation, and -codeg eneration to -selfc heck and -selfcorrect-.

Example Problems You Might Tackle

  • Long horizon- video understanding (events, activities, causality) from egocentric or 360 6 video.
  • 3D scene grounding: linking language queries to objects, affordances, and trajectories.
  • Fast, privacy preserving perception for -ondevice- or edge inference.
  • Robust multi-modal evaluation: temporal consistency, open-set detection, uncertainty.
  • Vision conditioned- policy evaluation in sim (Isaac/MuJoCo) with sim2real stress tests.

Minimum Qualifications

  • Masters/Ph.D in CS/EE/Robotics (or related), actively publishing in CV/ML/Robotics (e.g., CVPR/ICCV/ECCV, NeurIPS/ICML/ICLR, CoRL/RSS).
  • Strong PyTorch (or JAX) and Python; comfort with CUDA profiling and mixed precision- training.
  • Demonstrated research in computer vision and at least one of: VLMs (e.g., LLaVA style, video- language- models), embodied/physical AI, 3D perception.
  • Proven ability to move from paper 12 code 12 ablation 12 result with rigorous experiment tracking.

Preferred Qualifications

  • Experience with video models (e.g., TimeSFormer/MViT/VideoMAE), diffusion or 3D GS/NeRF pipelines, or SLAM/scene reconstruction.
  • Prior work on multimodal grounding (referring expressions, spatial language, affordances) or temporal reasoning.
  • Familiarity with ROS2, DeepStream/TAO, or edge inference optimizations (TensorRT, ONNX).
  • Scalable training: Ray, distributed data loaders, sharded checkpoints.
  • Strong software craft: testing, linting, profiling, containers, and reproducibility.
  • Public code artifacts (GitHub) and first-author publications or strong open source- impact.

Our Stack (you ll touch a subset)

  • Modeling: PyTorch, torchvision/lightning, Hugging Face, OpenMMLab, xFormers
  • Perception: YOLO/Detectron/MMDet, SAM/Mask2Former, CLIP-style backbones, optical flow
  • VLM / LLM: Vision encoders + LLMs, RAG for video, toolformer-/agent loops
  • 3D / Sim: Open3D, PyTorch3D, Isaac/MuJoCo, COLMAP/SLAM, NeRF/3DGS
  • Systems: Python, FastAPI, Ray, Kubernetes, Docker, Triton/TensorRT, Weights & Biases
  • Pipelines: LangGraph-like orchestration, data versioning, artifact stores

What Success Looks Like

  • A publishable or open-sourced outcome (with company approval) or a production-ready module that measurably moves a product KPI (latency, accuracy, robustness).
  • Clean, reproducible code with documented ablations and an evaluation report that a teammate can rerun end-to-end.
  • A demo that clearly communicates capabilities, limits, and next steps.

Why Centific

  • Real impact: Your research ships-powering core features in our MVPs and products.
  • Mentorship: Work closely with our Principal Architect and senior engineers/researchers.
  • Velocity + Rigor: We balance top-tier research practices with pragmatic product focus.

Salary : $140K - $150K Annually Apply tot his job Apply To this Job

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